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An ice golem never uses weapons or wears armor… An ice devil's magical abilities allowed them to fly, and manipulate the cold in various ways, but their ability to create walls of ice was … A gelugon using icy magic. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Ice golems at rest appear to be normal ice sculptures and are often mistaken as such, but a DC 15 Wisdom check will notice that the creature is alive. Unlike fire shield, frost armor … Armor of Ice. Body of Ice… A shield’s benefits apply as normal while you use your ice armour. The mephit … When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. ... Or Gloves that allow climbing on ice … If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. An ice golem usually opens combat with its breath weapon. Instead of dealing damage like fire shield does, frost armor applies the same debuffs to attackers as the Ice Form ability of the soon-to-be-previewed Ice Elemental. Could provide cold resistance. False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor. Lvl 5 Spells: Cone of Cold. Claws. Traits Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. Lvl 6 Spells: Investiture of Ice, Otiluke's Freezing Sphere, Wall of Ice… Lvl 3 Spells: Lvl 4 Spells: Elemental Bane, Ice Storm. ... magical armor - leather, studded leather, hide or scale. Frost Breath (Recharge 6). Could be just +1 or higher AC bonus. A festive softcover of holiday-themed D&D 5E resources, including the short adventure 'Presents for Goblins'. You can use this ice armour to determine your AC if the armour you wear would leave you with a lower AC. Lvl 2 Spells: Snilloc's Snowball Swarm. 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